I’ve been working on a simple tail whip, using the ball and tail rig from Animation Fundamentals in Blender, by Beorn Leonard. Actually, it’s not a tutorial as such, he’s just using a simple tail whip to demonstrate the pose-to-pose workflow, as opposed to straight-ahead animation. Anyway, I took it upon myself to do my own … Continue reading
Okay, here’s my attempt at a blog… I’m learning animation. Ultimately I want to learn 3D character animation, but I’m starting at the very beginning, so right now all I’m doing is bouncing balls and other basic stuff. My main tool is Blender, mostly because it’s open source, and therefore free, but also because of … Continue reading