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Another walk cycle

Since the last post I’ve been busy working on another walk cycle (in between trying to learn Unity3D and teaching myself Python and C++). It’s still at the initial blocking phase, but I thought I’d share it as it is. I took fairly detailed notes in preparation for doing this version, and my intention was … Continue reading

First walk cycle

So it’s been a while since my last post, and that one wasn’t even animation-related. What can I say, sometimes life gets in the way of what you really want to do. Anyway, I’ve done a walk cycle. Actually, I completed this in May. I wasn’t happy with it at the time and wasn’t going … Continue reading