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archives

character animation

This tag is associated with 5 posts

Train2Game

I’ve signed up for Train2Game. I’m doing the Games Artist and Animator course. Train2Game are an online learning organisation who teach people the practical skills needed to work in the games industry. The courses last three years, although you can finish them quicker if you are able to, and they are entirely home study-based. They … Continue reading

Another walk cycle

Since the last post I’ve been busy working on another walk cycle (in between trying to learn Unity3D and teaching myself Python and C++). It’s still at the initial blocking phase, but I thought I’d share it as it is. I took fairly detailed notes in preparation for doing this version, and my intention was … Continue reading

First walk cycle

So it’s been a while since my last post, and that one wasn’t even animation-related. What can I say, sometimes life gets in the way of what you really want to do. Anyway, I’ve done a walk cycle. Actually, I completed this in May. I wasn’t happy with it at the time and wasn’t going … Continue reading

Ball and tail comparison

I’ve been working on a simple tail whip, using the ball and tail rig from Animation Fundamentals in Blender, by Beorn Leonard. Actually, it’s not a tutorial as such, he’s just using a simple tail whip to demonstrate the pose-to-pose workflow, as opposed to straight-ahead animation. Anyway, I took it upon myself to do my own … Continue reading

First bouncing ball animation

Okay, here’s my attempt at a blog… I’m learning animation. Ultimately I want to learn 3D character animation, but I’m starting at the very beginning, so right now all I’m doing is bouncing balls and other basic stuff. My main tool is Blender, mostly because it’s open source, and therefore free, but also because of … Continue reading

Tube Open Movie

Tube Open Movie